Uses the Metal graphics API instead of OpenGL.Updates the Mac version to Relic Entertainment's Spring Update (released for Windows on May 29th 2018).Updated the game to the latest available windows release.Incorporates all changes from Relic Entertainment's Commander Revamp, USF Tech and Commander Update.Incorporates all changes from Relic Entertainment's December Update.Incorporates all changes from Relic Entertainment's June Update.With all that in mind, optimizations to the code by updating it to 64bit should lead to improved performance. (efficiency of DX and Vulkan is still low, will need to wait for prodigy kids to optimize it) The reason why people get bad performance comes from the communication between the hardware and software which is mediated by the API. In theory, a 1GHz core/memory clock in GPU and i5/Ryzen 5 level CPU has enough raw power to compute everything. One thing people tend to forget is that even low range CPUs and GPUs are enough to play today's AAA games in fluid 60 FPS. How windows registry in 64 bit is vastly superior to 32 bit. in 64 bit applications (compared to identical 32bit) only due to the fact that the 64bit OS + 64bit Program had much better registry optimization. I remember back when first 圆4 Windows started rolling out that there were improvements in FPS/memory latency, etc. Hence the BETA, to check how most systems handle the game, and how the 64bit client handles most systems. In theory, it should help greatly, but we will have to see the final result. Along with the higher memory availability to the game, it should definitely lead to more stable FPS, less crashes and better memory management. Modern processors/Win10 圆4 handles 64bit executions much better than 32bit ones. Jump back to quoted post, 16:51 PM Gbpirate What does this mean for the stability of the game? Will it be a noticeable improvement?
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